using System;
using UnityEngine;

[Serializable]
public class Images
{
	public Texture2D clearImage;

	public Texture2D collapseImage;

	public Texture2D clearOnNewSceneImage;

	public Texture2D showTimeImage;

	public Texture2D showSceneImage;

	public Texture2D userImage;

	public Texture2D showMemoryImage;

	public Texture2D softwareImage;

	public Texture2D dateImage;

	public Texture2D showFpsImage;

	public Texture2D showGraphImage;

	public Texture2D graphImage;

	public Texture2D infoImage;

	public Texture2D searchImage;

	public Texture2D closeImage;

	public Texture2D buildFromImage;

	public Texture2D systemInfoImage;

	public Texture2D graphicsInfoImage;

	public Texture2D backImage;

	public Texture2D cameraImage;

	public Texture2D logImage;

	public Texture2D warningImage;

	public Texture2D errorImage;

	public Texture2D barImage;

	public Texture2D button_activeImage;

	public Texture2D even_logImage;

	public Texture2D odd_logImage;

	public Texture2D selectedImage;

	public GUISkin reporterScrollerSkin;
}
